import { PlayerGroupManager } from "../player_group/PlayerGroupManager";
// import { State } from "../state";

// enum DefaultState {
//   NONE,
//   START,
//   FINISH,
// }

export interface ISceneUnit {
  scene_id: string;
  player_group_manager: PlayerGroupManager;
  // state: State<E>;
  start(): void;
  finish(): void;
}
